Ant Assault: The ANT ATTACKS camping event.There's also the Electric Guitar, which is sold by the Axe merchant in addition to the aforementioned traditional axes. An Axe to Grind: A common weapon type available, ranging from the humble Hatchet and Fire Axe to the expensive and powerful Medieval Axe.Which is strange, because there are sprites for both eyes individually. Ambidextrous Sprite: The eyepatch tends to flip-flop whenever your character turns.Any vehicle close to the end of its life will start to spew smoke and steam while driving, and take a lot of effort to start up again once you've gotten back inside after looting.Its big selling point is that it's the easiest vehicle to fix in the game, assuming it doesn't fall apart after hitting too many zombies. The Putt-putt has low speed, poor durability, and only average gas mileage.A powerful handgun is also called the ≍ed-9, based on the Red9 from Resident Evil 4. There's an assault rifle actually named ≊K-47, but it bears no resemblance whatsoever to the real weapon. The basic revolver, however, is called the ≍olt. A.K.A.-47: The guns have very basic names, such as Pistol and Shotgun.After the End: The game takes place in a world where Canada is the last remaining nation on Earth and your job is to get there with or without the characters you start with.Characters with maxed Medical can even improvise without med kits available. The more skilled a character is in Medical the less resources they use and more people they can heal per healing event. After-Action Patch-Up: May happen in-between driving events.You can also meet people along the way that are this too (beware of liars, though). Action Survivor: You can create characters that start off as this or make them grow to be one.Achievement Mockery: You can get achievements for bad things happening to you or the party, like killing the Prime Minister of Canada or getting the Anime Girl to explode in the car.Achievements in Ignorance: The "Oblivious" trait is surprisingly useful, as the character often bypasses events due to simply not understanding the issues involved (such as walking into creepy locations that freak out the rest of the party) or distracting hostile adversaries with inane questions (such as asking the buff bandits why they're wearing sweatbands, which causes them to go into a flexing routine and forget about mugging the group).In fact, your group will automatically sacrifice their car to blow up some zombies if it survives to the final level. Fortunately, you no longer need a car after the driving days to Canada hit zero. If it breaks down or you run out of gas, your characters walk around in search of a new ride with a worse batch of random events than usual. Ability Required to Proceed: You can't reach the Canadian border without a car.The Haunted Mansion is a harder version with Respawning Enemies like a siege, but contains a (usually) powerful item like the Dark Mansion as well as ghosts that offer various stat increases, but at the cost of morale and/or health. The Dark Mansion has no ghosts, but is bigger than city maps and always has a nifty weapon or item hidden in it. Haunted House: The anniversary update gives you two types of haunted houses as rare locations: Dark and Haunted.Some maps have a few houses to explore in addition to the main event described in the location's description. Ghost City: The usual template for maps.Full of industrial tools that can be used as weapons and the occasional jerry can of fuel. They tend to have a few medical supplies and some scalpels and canes. Abandoned Hospital: Both the Hospital and Clinics apply.Each place can be looted to help your gang survive the trip. Abandoned Area: Well, it's a zombie survival game after all.Three-Quarters View: The main camera perspective of the game. ![]() Upon reaching the final stretch, characters with high enough morale will gain a point in dexterity (running speed) for the rest of the run. 1-Up: The unlockable Phoenix trait gives a full (explosive) revive.
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