![]() ![]() We’d start on the snap because that was the action that stopped the clock. Just like if the team had scored or tossed an incomplete pass or the play ended OOB but then ended up having to replay the down. And way down at 3-4-2b3 it says to start on the ready if.” The action, which caused the down to end, did not also cause the clock to be stopped.” Well the particular action that caused this down to end did cause the clock to be stopped. NF 3-4-2 lists reasons for starting on the ready. The fouls nor the assessment of them in this play didn’t stop the clock The fair catch stopped the clock. I don't know if this will help you understand, but I look at it this way. How is this different? Yes, the FC did originally stop the clock, but cuz of the fouls, this seems like the interception play. It was hashed out by us on this or McGriffs board and almost all said the COP did not stop the clock, cuz it did not stand after the penalty, so start on the RFP. I see your point as well about 3.4.3a, but what about a month or so ago when there was an interception, and a foul so the play was replayed. ![]() penalties offset, clock starts on the snap. Same play, make it roughting the passer and the pass is incomplete. Penalties offset, clock starts on the Snap. Same play but what if the scrimmage kick went OOB? Clocked was stopped for that. That alone was the action the really caused the down to end and it stopped the clock. Yes, there are no fouls in that play, but the words are the clocked was stopped because of the fair catch. NF: we've covered this territory before very early in the year either here or those other forums.
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